SONGS OF SORROW

In Songs of Sorrow, rhythm, bullet-hell, and narrative intertwine to deliver an intense and immersive experience. Join Nika on her journey to uncover how she ended up in a mysterious rock pub, run by the even more mysterious Barman.

Songs Of Sorrow is a 3D video game developed by a team of 12 members from the University of Coruña in 2025, within a timeframe of 4 months, marking our first real experience with the Unreal Engine 5.

This was my first "professional" project with a large team. My role was Lead Programmer, where, in addition to leading and supervising the programming team, I was responsible for implementing all interface programming, some core mechanics, optimization and version management of the game, and fixing bugs as they arose.

EXPERIENCE ACQUIRED

  • Ability to lead a video game programming team.
  • Development of an Interactive Dialogue System.
  • Creation of a "Combat" System synchronized with the music.
  • Development of a Translation System.
  • Knowledge about optimization and refactoring of code.
  • Advanced Configuration System.
  • Experience with 3D Projects.
  • Integration of Mini-games.